This text illustrates design-driven methods for developing speculative and provocative systems in the Presence Project (a European Union Intelligent Information Interfaces project). It also explores the technologies designed to increase the presence of older people in their communities.
Back cover: John Anthony Dunne argues that, in Galatians, Paul puts forth suffering, rather than receiving circumcision, as a badge that demarcates the true people of God who are set apart in Christ for future blessing and vindication.
What if the way the book of Esther has been taught to us in church and retold to us in films, cartoons, and romance novels has missed the original point of the story? Far from being models of piety and devotion, Esther and Mordecai seem indifferent to the faith of their ancestors. How then did this story become part of the Bible and gain the broad acceptance that it has? If the church should not neglect the story, how should it be read? Esther and Her Elusive God calls Christians to avoid the common attempts to make Esther more palatable and theological, and to reclaim this secular story as Scripture. Readers will be encouraged to see in Esther a profound message of God's grace and faithfulness to his wayward people.
Exploring how design can be used for good—prompting self-reflection, igniting the imagination, and affecting positive social change. Good design provides solutions to problems. It improves our buildings, medical equipment, clothing, and kitchen utensils, among other objects. But what if design could also improve societal problems by prompting positive ideological change? In this book, Bruce and Stephanie Tharp survey recent critical design practices and propose a new, more inclusive field of socially minded practice: discursive design. While many consider good design to be unobtrusive, intuitive, invisible, and undemanding intellectually, discursive design instead targets the intellect, pr...